Nov 22 2009
A Group Of Methods To Refine On Your Software Design.
There is a lot of different design and development models around. When the client search a new model, their understanding of software design, software development, software testing is what it can and should or should not be applied to.
The waterfall model for example, restricts design or each phase of work to a concrete stage of the software life cycle model yet prototyping models begin a new design (and hence new following stages) on each prototype (throw away prototyping).
Having a blur-free understanding of how you perceive design is a powerful concept that is often unaccountable. Many programmers don’t necessarily know why they design something in such manner; conditioned over years of creating something the same way. They become informed about the concepts of object-oriented-design and then apply them to problems often with no correspondence or reason.
Knowing why you look at software design in that way, as you do, lets you to be more concentrated and do not make mistakes.
Ask yourself, what is software design of a high quality? Maybe you think it’s a design that is simple or light weight. Or maybe it’s something that is variable. It’ll support a great number of features in the future with little re-write needed. Maybe it is just something that is consistent, predictable and allows you to find a satisfactory solution to a problem systematically (software design patterns). All these ways are cool and only your choice is going to affect how you design a system. If you think a good design is a design in a minimal style, you must remember that it is fine for small projects. But on something larger you can miss a potentially better (albeit more complex) solution. If you always design with elasticity in mind then simple chances automatically come into contact with complex designs.
If you try to evade making changes, than you might automatically choose simpler designs. Without fail the client changes their mind, or the specifications change and you get into situation when your design is forced to deal with change.
If your project has specific time constraints (practically all projects are), then your are forced to look for a simpler design. You don’t have time to engineer a labor-intensive solution.
You as a rule can’t change the time limitation, that you have, but partition this time|division this time into parts will help you prepare your design better. If you suddenly get more time to complete the project, when you have already finished it, leave your design for a while, and later on evaluate again your choices. You may make a lot of decisions and arrive it at your design, but being away of those decisions can help you improve your next ones.
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